Nexerius

Core service

Custom playable ads

We turn your game’s core mechanic into a short interactive ad. We plan the experience, build a playable prototype and prepare the final export for your chosen ad network.

Start with an email. No introductory call required.

Exports tailored to your ad network

We prepare the export for your target network and check its format, file size and behavior. Requirements for additional networks are reviewed against their specifications.

The demos on this site include preview exports for Unity Ads and AppLovin. Other networks, such as Moloco, are reviewed against their current requirements.

Technology

  • HTML5
  • TypeScript
  • PixiJS
  • WebGL
  • MRAID

Portfolio

Try our playable demos

Three original concepts built around different game mechanics. Open a demo to explore the interaction, progression and end card.

Castle Defense

Playable ad · Tower defense

Portfolio demo

Castle Defense

Build a defense, choose an upgrade and stop enemies before they reach the gate. This demo combines a guided first action, a player choice and a short combat encounter.

Build a tower → First attack → Choose an upgrade → Final encounter → End card

  • PixiJS
  • TypeScript
  • HTML5
  • MRAID
  • Unity Ads
  • AppLovin
  • Portrait and landscape
Crystal Forge

Playable ad · Match-3

Portfolio demo

Crystal Forge

Match gems, charge the forge and finish crafting a sword. This demo connects a simple interaction with visible progress and a final reward.

First move → Match gems → Charge the forge → Forge the sword → End card

  • PixiJS
  • TypeScript
  • HTML5
  • MRAID
  • Unity Ads
  • AppLovin
  • Portrait and landscape
Ember Vault

Playable ad · Slot

Portfolio demo

Ember Vault

A slot playable featuring a dragon character, symbol transformations and a final win sequence. It demonstrates how a short gameplay interaction can support an animated story.

First spin → Dragon feature → Final reward → End card

  • PixiJS
  • TypeScript
  • HTML5
  • MRAID
  • Unity Ads
  • AppLovin
  • Portrait and landscape

How it works

  1. 01

    Brief and concept

    Send us a sample of your game and the target ad network. We agree on the playable mechanic, scope and required assets.

  2. 02

    Playable prototype

    Try the core interaction and share feedback before we move into final production.

  3. 03

    Polish

    We refine the visuals, animation, sound, tutorial and end card to match the agreed brief.

  4. 04

    Export and checks

    We prepare the agreed builds and check layout, file size, loading and click-through behavior.

What we need

A game link, short gameplay video or brief description is enough to start. Include the target ad network, preferred deadline and available assets. You do not need a complete brief or final assets to get in touch.

What you receive

A playable prototype for review and a finished playable ad with a tutorial and end card. The proposal specifies the network exports, orientations, language versions and source-file handover included in the project.

Before you get in touch

Do we need an introductory call?
No. We can start with the brief, assets and feedback over email.
How much does a playable cost, and how long does it take?
It depends on the mechanic, available assets and required exports. After reviewing your brief, we provide a proposal covering scope, price and delivery timing.
Do we need finished artwork?
Not for the initial enquiry. Send what you have, and we will define any additional artwork needed in the proposal.

Need a playable ad for your game?

Send a game link, a short gameplay video or a few sentences about your idea. We will review the material and agree on scope, price and delivery timing.

We can discuss the initial requirements over email. No introductory call is required.