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Playable ad · Tower defense

Castle Defense

Build a defense, choose an upgrade and stop enemies before they reach the gate. This demo combines a guided first action, a player choice and a short combat encounter.

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CASTLE DEFENSE0% · 0 kB / 1.65 MB

Browser demo · 1.65 MB · Demo language: English

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Playable flow

  1. Build a tower
  2. First attack
  3. Choose an upgrade
  4. Final encounter
  5. End card

What this demo demonstrates

  • Guidance for the first build and tower placement by drag or tap.
  • An upgrade choice that changes the combat interaction.
  • Enemy waves with a boss and focus fire: tap an enemy and the towers briefly fire at it faster and harder.
  • An end card and portrait and landscape layouts.

Technical details

File size
Web1.65 MB
Unity Ads1.65 MBof 5 MBWithin the network limit
AppLovin1.43 MBof 5 MBWithin the network limit
Format
Single-file HTML5, no external requests
Orientation
Portrait and landscape
Demo language
English
Click-through
The button responds with sound and a press animation; no store page opens. No separate demo-complete message is shown.The Unity Ads and AppLovin preview exports contain no store link. In a client ad, the store opens through mraid.open() only after the player taps.

This preview runs in a web iframe without an MRAID host. It is not a network test or approval.

  • PixiJS
  • TypeScript
  • HTML5
  • MRAID

An original portfolio concept, not a client campaign.

Need a playable ad for your game?

Send a game link, a short gameplay video or a few sentences about your idea. We will review the material and agree on scope, price and delivery timing.

We can discuss the initial requirements over email. No introductory call is required.